Player field manual • keyboard, mouse & touch
How to play
Crystal Maze 3D
Master the controls, read each maze, collect the crystals, secure the golden key, and reach the portal without losing your route.
Gather the required crystals, locate the golden key, then enter the portal.
Tactical controls
Input Matrix & Schematics
Touchscreen / Mobile Virtual HUD
ResponsiveOn phones and tablets, the game replaces keyboard and mouse input with on-screen touch controls.
Settings menu01 / Mission flow
Complete the maze objective
The core goal is to escape each 3D maze. Explore the level, collect the crystals required by the objective, locate the golden key, and make your way to the exit portal. Traps and enemies can interrupt your route, so progress depends on both navigation and careful movement.
Explore
Study the entrance, choose a recognizable landmark, and clear one branch at a time.
Collect
Search side passages and dead ends for the crystals required by the level.
Escape
Find the golden key, retrace known corridors, and enter the portal.
Check the game display at the start of a level and after every important pickup. A crystal counter or objective message helps you decide whether to keep searching or begin looking for the key and portal. If the exit does not work, revisit unexplored paths.
02 / Input focus
Get keyboard and mouse control
The page’s Play Now button loads the embedded player, and the game’s own Play button begins the run. Once the game is running, click inside its view to send keyboard input to it and enable mouse look. Simply moving the pointer over the player may not give it focus.
Click inside the game again or switch to WASD. Pressing Esc can release pointer lock while also pausing the game, so click the game view when you are ready to resume.
Pause before leaving the player to read a guide. When you return, click inside the game and test a small camera movement before continuing. Pointer lock and fullscreen are separate browser features.
04 / Collection
Find missing crystals
Search side passages, alcoves, and dead ends, and look into corners before leaving a room. If one crystal is missing, think about the branches you passed while avoiding an enemy or trap; rushed sections are easy to overlook.
Use collected crystal locations as progress markers. If you loop back to the same area, change only one decision at the next junction. Controlled changes make it easier to identify the missed route.
05 / Extraction
Find the key and portal
After completing the collection objective, search systematically for the golden key. Start from a landmark you understand and expand outward through unchecked paths.
Once you have the key, retrace known corridors and watch for the portal. If you found it earlier, remember its nearest landmark. If the portal does not finish the level, check the on-screen objective for a missing crystal or another incomplete requirement.
06 / Hazard response
Handle traps and enemies
Look for movement, changes in the floor, narrow crossings, and blind corners before committing to a route. Observe a repeating hazard long enough to understand its safe interval, then cross with a clear destination in mind.
Keep an escape path behind you when approaching an enemy. Sprint can create distance, but using it in an unfamiliar corridor may lead into another hazard. Retreat to a known junction when the route ahead becomes unsafe.
07 / Mobile controls
Play on phones and tablets
The on-screen joystick replaces the keyboard for movement and the action buttons handle sprinting, attacking, pausing, and other game actions. Try each control before entering a narrow passage.
Turn the device to landscape orientation to give the maze and controls more room. If the screen rotates during play, pause and check the joystick and action-button positions before continuing.
08 / Display mode
Use fullscreen
Load the game first, then select Fullscreen beneath the player. Fullscreen provides a larger view but does not automatically begin a run or capture the mouse. Choose Play inside the game and click its view as usual.
Use Esc or the browser’s fullscreen control to return to the page. Another click inside the player may be needed to restore mouse look.
